Procgen trees - Y trees
I return again to my semi-annual tinkering with this tree generator: growing it tree-like a little bit each time, every update another ring if you will... I've been working on adding oak trees but this required a different approach to tree construction beyond the straight-up-with-branches style of the pine and this has proved a little more tricky than anticipated, so it's not quite finished yet.
In the interest of releasing something for PROCJAM before 2022 ends though, I thought I'd share this work-in-progress build (v9): I've managed to solve the main problem of how to create Y-shaped trunks with branches (and getting them to work with scaling, wind, etc).
You can try this early test by pressing 4 to select the WIP tree type. Doesn't look like much, but the foundation is there. Now I just need to add some more branching and leaves and such, tweak a few settings, and replace the sprites... then I can add more trees like oak, olive, and others.
Files
Get procgen - trees
procgen - trees
various generated trees
Status | In development |
Category | Tool |
Author | Christiaan Moleman |
Tags | nature, Procedural Generation, PROCJAM, tree |
More posts
- Procgen trees - Oak 1st pass4 days ago
- Procgen trees - pines 2nd passDec 18, 2020
- Procgen trees - pines 1st passDec 14, 2020
- Procgen trees - dynamic windMay 19, 2020
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