A downloadable test for Windows


Working on some procedurally generated trees and other natural environment features for existing project Hellas. (see also rock formations)

Initially going with placeholder sketch art, but I intend to do a proper graphics pass later.  The goal is to create various trees and plants.


PROGRESS

v1 - Starting with simple vertical trees (cypress): click to plant 1 of 3 variations with  random length and shape, built from base, mid and top segments.

v2 - Added tree trunks and made it so whole tree can be rotated or moved with all parts to allow for more flexible placement and dynamic movement.

v3 - Added random segment variations to increase variety + other tweaks.

v4 - Made trees scale-independent, resize & angle with mouse or KB.

(NOTE: sprites will still of course pixelate when scaled beyond full size)

v5 - Added dynamic wind, fir trees, and manual height stretching.

To be continued...

NEXT:

- more tree types: pine, olive, oak, etc

- bushes, grass and other plants

Download

Download
procjamtrees_v1.zip 1 MB
Download
procjamtrees_v2.zip 2 MB
Download
procjamtrees_v3.zip 2 MB
Download
procjamtrees_v4.zip 2 MB
Download
procjamtrees_v5.zip 4 MB

Development log

Comments

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Just one question...

I love this idea, and the preview looks great, but how would this program be used? I have a few ideas, but I want to hear your thoughts. How can this program be useful?

To start with the intention is purely to build systems that can generate trees for my own project Hellas, but it could possibly be expanded to be used by others in the future.

Alright. Again, great program.