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procgen - trees
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Devlog
Procgen trees - Oak 1st pass
November 01, 2024
by
Christiaan Moleman
1
Back again with more incremental tinkering with (or growing of) procedural trees. Having cracked the problem of Y-split shapes in the previous version of my 2D tree generator I have now done an initia...
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Procgen trees - Y trees
December 31, 2022
by
Christiaan Moleman
2
#nature, #tree, #procedural, #procgen
I return again to my semi-annual tinkering with this tree generator: growing it tree-like a little bit each time, every update another ring if you will... I've been working on adding oak trees but thi...
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Procgen trees - pines 2nd pass
December 18, 2020
by
Christiaan Moleman
#procedural, #tree, #nature
Version 7: A second pass on procedurally generated pine trees, now with more branches and a bit more symmetry plus a somewhat more tapering shape towards the top, with bigger branches lower down. Also...
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Procgen trees - pines 1st pass
December 14, 2020
by
Christiaan Moleman
#nature, #procgen, #tree
A first attempt at pine trees , early work in progress, lots of tweaking to do. These are a bit more complicated than the previous tree types, cypress and fir , which were both constructed from a sing...
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Procgen trees - dynamic wind
May 19, 2020
by
Christiaan Moleman
#procgen, #tree, #fir, #wind
Did some more work on procedurally generated 2D trees. I added a new tree type, firs , and added dynamic wind that rustles the trees softly when idle with randomly varying strength. You can also creat...
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